Hier findet Ihr neben den aktuellen Patches auch den Link zur Demo-Version. Ihr benötigt IMMER nur den aktuellsten Patch! Die vorherigen dienen dann im Grunde genommen nur noch der reinen Info.
This patch includes all of the changes which appeared in the 12_12 patch.
Corrected duration and poison damage done by Toxic Cloud spells -- effects are no longer permanent!
Corrected bug which reported a bad monster ID assertion on line 203.
Drink type items now deplete upon use (fixes Ales, Brew)
Autosaving will not occur unless this option is ON.
Outstanding items:
TARGET_TYPE invalid assertions in Magic.cpp - While we know generally what causes this, without a reproducible
"recipe" we are unable to correct this. If you can determine how to reproduce it, we can fix it... just send
your info to bugs@sir-tech.com.
NEW Known bugs (we will fix these in subsequent patches)
Can't get mirror armor from Ferro if his inventory is full (workaround: buy some ammo, camp 4x (24 hours)
If you have an all female party, with a male RPC travelling with you, Al-Sedexus won't let you offer up a female and the RPC can't be picked either. (Workaround -- dismiss the male RPC, then choose party member)
Shoplifting successfully with item in hand while inventory is full will crash
This patch includes all changes previously released in prior patches and it is not necessary for you to have any previous patches installed -- this one does it all. This patch is IMPERATIVE for all players. A full list of changes is included in the README that's in the zip file but some highlights are:
FIXES SAVES that have been affected by the missing Mook Hologram bug (and eliminates the bug as in previous patches).
FIXES SAVES that have been affected by the bug which caused Sgt. Rubble to lock you out of Covert Ops (and fixes the bug itself).
FIXES SAVES where Vi gets placed in the Phoonzang statue (and also fixes the bug itself).
It also includes a new 3DSetup, an update to Miles Sound System, and an update to the SafeDisc copy protection.
In addition to these save fixes and file updates, there are many other changes that are very important to your game. Again, ALL players need this patch.
We are very happy to be able to release a patch that will eliminate the
problem experienced at the Mook hologram where camping or saving while he
is fading out may cause him to fail to reappear.
Everyone should download this patch. This patch is a new EXE that co-exists
peacefully with the Patch001 file released earlier.
Unzip this patch in the directory where you installed Wizardry 8. When it
asks if you wish to replace the Wiz8.exe, say yes (you may want to back up
the file first). We are very sorry for the inconvenience and appreciate
the assistance of everyone who helped us to track this down.
NOTE: For convenience to those who have not yet downloaded our previously
small 38K Wiz8patch001.zip, we have included it within this download. If
you have previously installed this patch, you will be asked if you want to
overwrite patch001. the answer is, it doesn't matter, as it is the same as
what is in your Patches directory.
It has come to our attention that some people are having a problem loading the Ascension Peak area of the game. We have tracked down the cause of this and have a fix for it! With the fix, Ascension Peak now loads just fine. No need to restart or anything :-). We suggest that everyone download this file, it may save you some grief later on.